A continuity entry, packaged first as an episodic game, Revelations 2 almost functions as a demonstration of the Resident Evil games’ various mutations. Resident Evil 4‘s over-the-shoulder gunplay, the partner characters of 5 and 6, even a step-tracing plot for its second protagonist similar to Code Veronica all factor in. We open with the inexplicable abduction of Claire Redfield and rookie counter-terrorist Moira, gradually revealed as part of an experiment in yet another bio-weapon (the implications of which are only given lip-service, unfortunately). Six months later, fellow series staple (and Moira’s father) Barry Burton comes looking for them, only to befriend a mysterious child named Natalia. The innovation in Revelations 2 is the ability to alternate between partners in each pairing (or have the role filled by a second player), a mechanic Capcom get some mileage out of. Claire and Moira quickly figure out how to utilize their dispositions in combat: gun-shy Moira picks up a flashlight and quips “Guess I’m on light duty,” then spends the game blinding undead enemies so her counterpart can blast their skulls apart. Barry and Natalia more resemble the dynamic of The Last of Us, a middle-aged man leading a surrogate daughter through an infected hellhole (the undead here occasionally blossom weak points similar to the fungi of Naughty Dog’s monsters). Natalia can distract enemies by throwing bricks at them and squeeze into small spaces to unlock doors, but is mainly used to sense approaching danger. The pairs crisscross over space and time, Barry often left wondering about the causes of the ruinous scenes he comes across. Fitfully exciting amidst the franchise piece-moving and thrills recycled from the Shinji Mikami days.
2012 was not a good year. By all accounts, 2013 was not any better. All the usual politics hyped up to catastrophic levels for anyone who works/cannot work for a living (government shutdowns, furloughs, the push to cut more from assistance programs, that sort of thing), more war, more shootings (and more shootings of unarmed kids by supposed adults), Barack Obama pushing hard to finally meet his goal of being exactly like Ronald Reagan, basically the entire Republican party dropping even the most cursory pretense of concern for actual people from their platforms, Detroit being forced into bankruptcy by Michigan’s Governor Snyder and his corporate toady Kevyn Orr (to the obvious catcalls of Americans oblivious of the same misfortunes brewing in their own backyard)–an ongoing story which resembles less an attempt to fix the broken structure of one of America’s greatest cities and more like a bunch of mobsters trying to dump a body after putting a bullet in its head. People in other countries dying because of shoddy work conditions, which pundits who advertise themselves as right or left seem to agree is okay, because, hey, slightly-less-expensive jeans, yo. People dying in this country because of shoddy work conditions, which pundits just seem to be unaware is a thing, still. Comics and video game nerds competing over who can have the worst attitudes towards women/blacks/gays//etc, only to be beaten at the last minute by Duck Dynasty fans. Which is embarrassing, really. It’s a fakey-fake-fake reality show about some fakey-fake-fake millionaires pretending to be good ol’ boys (why, they worship Jesus and have tacky, matching camouflage outfits!), whose only goal is to sell their cheapo merchandise to white people who complain about how their rights are oppressed by gay people–with their “not wanting to be beaten to death in the street simply for being grown, consenting adults fucking other grown, consenting adults of the same gender” agenda–all while snuggling up to T-shirts made by people in countries who actually are being oppressed (Brand synergy, motherfuckers!).
I mean, seriously: Duck Dynasty? That’s what Americans will be moved to stand with?
Anyway, enough of that shit. Here’s the entertainment I consumed and felt best defined 2013:
Pain & Gain: Back when it came out, I tried writing an essay about Michael Bay’s black-hearted comedy (had the title “The Grossest, Most Beautiful People” in mind), but never got around to finishing it. This was an absolute surprise, a Coen Brothers movie on testosterone and aimed at cutthroat capitalism–represented by an intense Mark Wahlberg as Danny Lugo (the leader of the real-life Sun Gym Gang) and a caustic Tony Shaloub as a sandwich shop magnate Lugo kidnaps and extorts. The way Lugo and his buddies (Anthony Mackie and scene-stealer Dwayne Johnson, as a cokehead/ex-con/born-again Christian) are seduced and corrupted by the American Dream, the way they leave people dead and broken (Johnson, as the closest the group has to a conscience, has sympathy for the victims), the way they indulge in every gaudy, lurid fantasy Bay ever committed to celluloid, and the way their situation spirals out of control is perfectly nasty, hilariously disgusting, and smartly cutting. The ease with which Lugo gets around tepid regulations of bank practices (bribing his boss, a notary, into falsely approving a transfer of assets) turns the mid-90s crimes upon which the movie is based into a perfect metaphor for the housing market collapse (doing for that crisis what The Dark Knight did for the War on Terror). If Michael Bay’s career as a Bruckheimer hack was the plot of a film, this was the third act twist. The pulling back of the curtain to reveal Bay as a much smarter director than anyone (myself included) ever gave him credit for. Transformers 4 could be the worst piece of shit on the planet, Pain & Gain still justifies its existence.
Bioshock Infinite and The Last of Us: Voice actor Troy Baker’s year was defined by one theme: emotionally scarred, cynical men escorting teen girls through a sci-fi nightmare (in both, the girls are, for the most part, only vulnerable to the psychological wounds the game inflicts). The Last of Us was standard zombie apocalypse fare, with Baker’s Joel escorting foul-mouthed Ellie (Ashley Johnson) across America. Gameplay was divided between genuinely tense stealth moments (where scrounging for supplies was dangerous, yet could pay off in a tight spot) and the same cover-shooting and Quick Time Event action setpieces which defined Naughty Dog’s one-dimensional Uncharted games, but also took the time to marvel at the elegant mix of beauty and horror in nature reclaiming civilization. Joel and Ellie bonding, becoming co-dependent (she a surrogate for the daughter he lost years ago), makes up for the script’s lame attempts at deconstruction (only once does Joel kill someone who is neither threat to him or Ellie, and only after the game goes out of its way in the third act to tell us he’s a crazy, murderous psychopath).
Bioshock Infinite, however, was the more complete experience: its entire world, the floating city of Colombia, defined by violence and oppression. The bourgeois class, led by Comstock (Kiff VandenHeuvel), enjoys so much leisure they refer to their metropolis as “Heaven, or the closest you’ll get in this life,” but rest on the broken backs of slave labor (a cross-section of early 20th century black and immigrant communities) who routinely get mangled by unsafe work conditions, if not killed for sport. This inspires justified revolution (The Last of Us‘ Fireflies didn’t have real motivation…they were a plot device), except it goes so far as to murder children. Baker’s character, thug-for-hire Booker DeWitt, only adds to the chaos, with motivations for extracting teen psychic Elizabeth (Courtnee Draper) more personal than he realizes. Redemption and baptism figure prominently in the narrative, with Booker trying to “wipe away the debt” even as more and more blood gets on his hands. Pundits mistook this critique in a first person shooter as ludonarrative dissonance, forgetting that any story about the effects of violence has to have violence. Those sprinkled moments of quiet throughout the first half–Booker and Elizabeth wandering Colombia, or when they hide out in a bar for awhile, performing “Will the Circle Be Unbroken?”–are about these two finding some grace, but it always exists in a fragile bubble amidst carnage they leave in their wake. Ken Levine and his Irrational team chase these themes down a rabbit hole of alternate universes and time travel, until we get to one, single conclusion: the damage we do can’t be fixed by simply repenting.
The Long Journey: Boulet’s infinite canvas webcomic doesn’t just capture modern frustration. With a story which only builds, and never really ends, as his avatar goes beyond humdrum reality to backpack across surrealist landscapes, he finds beauty in expressing that frustration. Boulet wishes to escape the world, yet keeps coming back to incidents and images he sees everywhere (graffiti being the most prominent). What he finds is the need for connection, with himself, with people, with life. The nuances within the monotony of existence, which keep us going when all is dark and the end is never in sight. Boulet finds out he can go on a little more.
Horror movies: The genre had a minor comeback this year with three movies. First was the better-than-it-had-any-right-to-be Evil Dead remake/sequel/thing, a vicious allegory about the plight of addicts. Fede Alvarez borrows superficially from Sam Raimi’s original movie (the isolated cabin, Book of the Dead, possession, girl being raped by tree) but fixates on the self-mutilation the Deadites force upon their hapless victims (two lose their hands, one as a morbidly funny bit of misdirection), calling to mind the amputation of Jared Leto’s arm in Requiem for a Dream. In a worse year, this would’ve easily been the best horror flick, but it was just warm-up: after this came Rob Zombie’s American giallo Lords of Salem, contemplative in the ways all his previous movies were (about violence, sexuality, drug use, music, and Americana) but with a much more assured hand. The big winner, though, is You’re Next, a movie as much a window into the fucked-up dynamics of an upper-class family (as seen through the eyes of Sharni Vinson, playing the fiance of A.J. Bowen’s meek middle brother) as it is the latest in the new wave of home invasion thrillers. Adam Wingard neatly divides the movie into halves, allowing the relationships between the siblings (especially Bowen’s antagonism towards his cocksure, passive-aggressive older brother) to be the core around which the movie revolves. In a way, their bourgeois affectations expose the rottenness of most Hollywood dramas and mumblecore (both about the troubles of pretty, rich, white people), while Vinson gets to portray the working-class, can-do attitude of a John Carpenter anti-hero. I cheered for this.
Arrested Development Season 4: I’m really not sure what people were griping about. Instead of wasting the new opportunity provided by Netflix cruising on fan-service, Mitchell Hurwitz and crew took Arrested Development in a bolder, meaner direction. Splitting apart the Bluths, embroiling them in schemes which became increasingly sad and pathetic extensions of their own isolated misery (George’s loss of masculinity and Maeby still going to high school), and even more explicitly attacking the American political system (Terry Crews is better at being Herman Cain than Cain is), this was exactly what the show needed to be.
Star Trek Into Darkness: Just kidding, this sucked.
XCOM: Enemy Within: It’s not often a game’s expansion pack adds thematic depth as well as content. Opening with a new, foreshadowing quote from Buckminster Fuller–replacing the too-common Arthur C. Clarke one of Enemy Unknown–the Firaxis team fills out the premise of sacrificing humanity to achieve victory with a slew of upgrades in addition to the neat tech and psychic powers: genetically modify your troops, giving them secondary hearts or the ability to leap tall buildings in a single bound, or cut them up and turn them into cybernetic MEC Troopers (complete with an international crew of voice actors impersonating Peter Weller), players are presented with choices as existentially horrific as they are really fucking cool. A new human faction, EXALT, gives one pause when realizing how closely they mirror XCOM itself (scientist Dr. Valen hypocritically remarks about how little responsibility they show with their genetic tampering), even as their allegiance leans towards the alien invaders.
Pretty Deadly: 2013 comics were a sorry state of affairs. The mainstream littered with the jack-off fantasies of bald(ing) white men–the Brian Bendis-written non-event Age of Ultron springs to mind–and giant corporations flooding the market with crossover tie-ins, accelerated release schedules, and tightly-managed-yet-poorly-edited “content.” Even good superhero comics–Fraction/Aja Hawkeye, Gillen/McKelvie Young Avengers, Nocenti/Sandoval Catwoman, Dial H,–couldn’t maintain momentum under those circumstances. The bigger creator-owned publishers (Dark Horse, Image, IDW) didn’t fare much better, with TV pitch-comics and fake-liberal Brian Wood on Star Wars being the norm. The small guys were off doing their own thing (most of which I’d have to tread the murky realm of buying online, and I’d rather not because I’m a total Luddite when it comes to Amazon and PayPal). There was plenty of good and even great work, but almost all of it was continuations from previous years (honorable mentions: Prophet, Fatale, The End of the Fucking World, Rachel Rising).
Then this happened: a magical realist Western created by the invaluable Emma Rios and the respectable Kelly Sue DeConnick. Deploying manga tricks and the surrealist touches of Sam Kieth’s The Maxx or Todd McFarlane’s Spawn (minus the latter’s high-school philosophizing), the duo turned out three virtuosic issues transferring song and good old fashion myth into the tale of a blind gunslinger, the Native American girl he cares for, and the death which chases them. Prodding, divisive, and experimental, this was the rare comic worth arguing about. And it’s a comic worth reading more of.
Music: There was plenty of great music this year. Neko Case had a new album. I saw Murder by Death in both Detroit (at the Magic Stick) and Chicago (at Reggie’s Rock Club). There were some other songs and albums which caught my attention, but my opinions on music aren’t as strong as with other things. But still: The Worse Things Get, The Harder I Fight. The Harder I Fight, The More I Love You. Such a great album.
The World’s End: So much to say about Edgar Wright’s final Blood and Ice Cream movie. About how great Simon Pegg and Nick Frost are (here having completely switched roles), how smart and crisp the dialogue and imagery is (“There’s nothing between us!” goes down as my biggest laugh of the year, followed only by a line from Inside Llewyn Davis), and how the fight scenes are coherent and inventive. It’s also about getting old, trying too hard to cling to youth, and watching gentrification creep up and claim everything unique and interesting in the name of mediocrity and propriety. As funny and cool as it is, it’s about as biting as satire gets.
Nemo: Heart of Ice: A small, unassuming entry in Alan Moore and Kevin O’Neill’s League of Extraordinary Gentlemen series, revolving around a failed Antarctic expedition. It was Moore/O’Neill’s racist/hyper-capitalist interpretation of pulp character Tom Swift, a thorough condemnation of science fiction’s often gleeful championing of imperialism, which drew the most attention. It’s also Moore and O’Neill addressing the legacy of Victorian fiction (Janni attempting to conquer what her father, Captain Nemo, could not: Lovecraft’s Mountains of Madness), its decline (Swift’s partners are fading, English predecessors), and the way literature corresponds with its respective empire. Before Watchmen never had a hope for being this good.
Inside Llewyn Davis: I could talk all about how the Coens articulate grief, the way Llewyn (Oscar Isaac) is a failure at everything but music, and callbacks to O Brother, Where Art Thou? Especially gripping were the scenes where Llewyn is presented with an opportunity to do something noble or decent, but passes it up because he’s just pent-up and confused and angry and desperate. Basically, the only closure he gets is a modicum of comfort over the tragic suicide of his musical partner, even if he will never get over it. And all of that is wonderful, touching, and resonated with me on a personal level, but I really included this as an opportunity to type these words: “WHERE IS ITS SCROTUM!?”
Mouse Guard: Legends of the Guard 2: David Petersen’s small publishing hit churned out another round of anthologies. All of varying quality (the best was Christian Slade’s “The Love of the Sea”), but each a celebration of storytelling and art, from its roots in oral tradition to modern publishing for the masses. Utterly charming.
Drug War: An allegory for Hong Kong/Chinese relations, Johnnie To’s first mainland action movie found humanity within the inhumane systems of crime syndicates, Chinese communism, and the global War on Drugs. Everyone here is a person–the cops have each other’s back for gas money, the crooks pay true respect to their dead friends by burning their profits, delivering 2013’s single greatest scene–which makes it all the harder to watch when the bullets fly and bodies drop. To effortlessly displays the ways even decent people, whether they have a badge or cook meth, fall prey to systems designed purely to steamroll over them.
Terminator: Salvation: The Final Battle #1
Art by Pete Woods and Matthew Wilson
Writing by J. Michael Straczynski
Published by Dark Horse
Divorced from his usual Messianic complex, J. Michael Straczynski settles on the simply mercenary. And yet, this distinct change in mode doesn’t render his plotting any more competent or his posturing any less obnoxious. In his use of the Terminator trope of the murder machines taking clothes from random civilians (Cameron’s symbols of the Reagan-era war machine literally robbing the lower class), Straczynski has three Terminators crash a house party–presumably in a drug den, as one man is shown leaving with a bag; when the female Terminator is given a pair of flashy stilettos, she demands for “Real shoes,” a contempt for fashion which is not “respectable” seen in establishment politicians. Straczynski’s sanctimony, depicted with bland coherence by Pete Woods and Matthew Wilson (showing two of the three Terminators as scowling black and Hispanic stock figures, respectively), conflates the pseudo-liberal attitudes of his overwrought Midnight Nation, Superman: Grounded, Amazing Spider-Man, and Fantastic Four comics with neocon disdain for the poor. When he gestures vaguely towards populist sentiment–a cyborg likening Terminator series uber-villain Skynet to “CEO of a major corporation”–it’s done so clumsily it can only be read as a sop. As a result, Woods and Wilson out-merc Straczynski, giving just enough rope for him to hang himself. Their figures put in the barest of emotions: when John Connor hugs his wife during a flash forward to the titular “Final Battle,” yet never betraying anything other than grim determination, their flat affect leaves dialogue like “Just let me love you..just for a while…just for this moment” to come across as ridiculous as it is (Note: the ellipses are from the exact quote, and not the only occurrence of hacky repetition in this issue). If they were working with a parody of a Straczynski script, this might have been brilliant; with the real deal, it’s just sadly funny.
Genus Part 2
Art and Writing by Anuj Shrestha
Published by Study Group
What’s powerful about Genus is the way it flips the sci-fi bigotry theme of narratives like the X-Men. Instead of the weird, powerful, and dangerous being the put-upon Other, threatened by a ‘normal’ majority, Anuj Shrestha makes the sci-fi element, a race of aliens with characteristics of plants and fungal infections, the stand-in for the politically and socially powerful. It’s the artistic equal to the pointed criticisms of Marvel’s mutants given by David Brothers and Daryl Ayo, having the lower-class outcast being both brown and not dangerous (in the sense of being able to level city blocks), doing away with troubling, power-fantasy aspects nerd culture often brings to attempts at social consciousness. The body-morphing infection, which shows Shrestha’s protagonist Samir (a wannabe-company-man just moved to the big city) developing bumps on his neck as he’s drawn into a conspiracy, harkens back to the days of colonialism–where European powers carved up vast chunks of the world for themselves, while America was expanding west. This delineates modern racial attitudes; Genus #2‘s smartest page shows a fungus-parent clutching their child on a subway just from the sight of Samir. His narration about the bumps, “They’re disgusting,” coincides with this to suggest resentment at having to conform to those who see him as a threat (making Genus’ beings far creepier than the similarly-designed Romero-knockoffs of video game The Last of Us).
Shrestha opens the chapter by juxtaposing images of flesh morphing into plants with text transcribing Generic Job Interview Answers (“I would like a chance. The opportunity to gain new experiences. To grow with the company.”), directly relating corporate culture to colonialist attitudes of spreading civilization. In either, Samir is expected to blend in, be like those in charge (a suit and tie which spurs his metamorphosis), because it’s the nature of oppression. And unlike the X-Men, he can’t punch and kick, slice or shoot those who hate and fear him.